ig.module(
	'game.entities.base.basePlague'
)
.requires(
	'impact.entity',
        'game.entities.base.entityBase'   
)

.defines(function()
{
    EntityBasePlague = EntityEntityBase.extend(
    {
        draging: false,
    
        size: {x:75, y:99},
	collides: ig.Entity.COLLIDES.PASSIVE,
        typeToPick: 'none',
        zIndex: 2,
                
        init: function(x, y, settings)
        {
	    this.parent(x, y, settings);	    
            this.addAnim('Idle', 1, [0]);
        },
	
        update: function()
        {
            this.parent();
        },            
        
        
	touches: function(other)
        {
	    var isTouched = this.parent(other);		    
	    return isTouched;
	}        
    });
});